Almost done guys!
Please select an alignment from the list on the sidebar (Note that the last three entries on the sidebar are included for the sake of completeness - please don't pick an evil character). The following exceptions apply:
Gerund: Lawful Good.
Poot: Chaotic Good
Yola: Chaotic Good
Sasha: Chaotic Good
Seoni: Lawful Neutral.
Equipment: To speed things along I'm assigning each character a generic equipment package based on their choices so far, plus a little pocket change. If there is anything you want to make sure I include for your character that isn't already mentioned in the background they sent me, now's the time to let me know.
POOT ONLY - Poot has selected the following spells:
Light
Prestidigitation
Dancing Lights
Flare
Saturday, March 22, 2008
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4 comments:
Poot will be Chaotic Good...
His 4 Cantrips are:
1.Summon Instrument (instant lute)
2.Light (craves the spotlight)
3.Lullabye (gets the drunk customers in line.)
4.Ghost Sound (instant backup vocals)
With Charisma bonus: can cast 6 times/day.
Here's the rest of the changes to my character:
Name: Pootles Shrewsbury aka
Poot the Prodigious.
Pootles Shrewsbury, has been a resident of Sandpoint from an early age. Jargie Quinn, the one legged owner of the Hagfish Tavern won Poot from a band of traveling Varisians. When Jargie learned that Poot had been taught how to perform magic tricks he promoted him from “floor-scrubber” to “floor-scrubber that pulls rabbits out of hats on Tuesdays.” Poot finds some artistic release when he gets to create minor theatrical effects for Cyrdak Drokkus and the Sandpoint Players. However, in the early hours of the morning when his work is done, he lights his pipe and dreams of other places in the clouds of smoke.
Yola will be chaotic good
Mich
"Sasha came from a middle class family at the edge of Magnimar. Her mother was a gentle woman who raised her along with her three brothers. Her father was a sailor on the ""Merackles"" a ship of good reputation.
Sasha was very much a tom-boy raised on her father's stories of far off places, play fighting with the boys and sneaking off in the middle of the night. Life was good until an old sailor arrived on their doorstep one storming night. The stranger was Friag Juldnso who served alongside her father. He had brought word that the Merackles had been lost at sea with only pieces of ship washing to shore in the last week. He brought a sailor's whip that had her father's initials carved into it along with those of her brothers and her own.
That was the night Sasha's life as she knew it came to an end.
Her mother became a shell of herself overnight and soon married a cruel merchant. Her new 'father' had no use for children and apprenticed out her brothers and expected Sasha to be little more than a live-in maid. She ran away to escape the beatings, taking her father's whip with her, and was soon adopted by a tavern owner of ill repute but good reputation in the heart of the city.
She worked hard and earned her keep. She soon learned about the things that 'do' and 'don't' officially go . As she developed into a young women she grew to disdain the Varisian idea of beauty seeing her contemporaries and weak, vain and pitiful. During one of particular card game she met a Varisian rogue and went to great lengths to cheat her from her rapier. It was a moral victory. More surprisingly the women seemed happy to part with them whispering something about 'true love.' The rapiers is etched with flowing lines and have at Sasha's side ever since.
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