The party decides not to investigate the ancient prison below and sets off along the raised walkway. Seoni has just crossed from the platform to the walkway when chaos breaks loose.
With a sudden roar the twisted form of a sinspawn rears up from below the platform and seizes Sasha's cloak. It heaves backwards and both it and the young rogue go tumbling down to the gloomy prison floor below, landing hard in a tangle of limbs and claws.
"Gerund, behind you!" yells Poot. The paladin whirls around to see a second sinspawn crawl out from under the platform and begin charging up the stairs at him, hissing in anticipation.
The Sinspawn have sprung their ambush. After hearing your party going in and out of the statue room so often and seeing your light shining into the prison from the small hole in the tunnel floor, they hid themselves in the scaffolding under the platform and laid in wait. Because they couldn't see you entering the room, I randomly determined which party member they would strike and from which side of the platform (Ironically it would have been Poot if Sasha hadn't suggested changing places with him in the marching order at the last minute.).
I've added a grid reference to the map this time to see if it makes combat movement any clearer. When posting please refer to which square you want you character to move into.
The Sinspawn act in the round before everyone but Sasha, so, Sasha, please post your actions for round 1 and 2. Bear in mind that if you stand up from prone the spawn will get an attack of opportunity on you but you will then be able to attack him while he is down and make your own AofO if he tries to stand. Alternately you could spend the entire first round rolling away and then standing, avoiding the AofO but forfeiting your own attack in the progress.
Everyone else, please post round 1 actions. Sinspawn 2 will be launching himself straight at Gerund and will get to him before any of you can react, so assume it will be in E7 when planning you action.
Good Luck!
Monday, December 1, 2008
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3 comments:
(Okay I'm going to try one of my spells that I haven't used just to see how this thing actually works. If S2 ends up in square E7 and S1 is in D5 but 10'down that still means they're within 30' feet of each other? And they can both hear me soooo...Let's try hypnotism...they get a +2 save cuz they're in combat...if it succeeds I get to give them a reasonable command so let's say it's...)
Poot rubs his chin as he watches S2
charge at Gerund, "oh my..."
He decides these drooling demons probably have the brains of peas and decides to attempt some theatrics. Cupping his hands over his mouth he throws his voice off the walls, letting it echo impressively, "Beasties...listen to my voice...Go...Away..." He then shrugs to Yola, slightly dissapointed that nothing more poetic came to mind.
(Casts Hypnotism)
Yola shakes her head at Poot - something a bit more poetic sir she says and she jumps down the platform and goes to stab the SinSpawn 1 that is with Sasha going into square C5
mich
Sasha screams pulling ambushed and falling backwards tucks herself into a roll. She has been in too many bar brawls to know that without any kind of orientation (after a few dozen ales) that you're fighting yourself as well as them.
Sasha, will do her best to get out of harms way so can launch and attack or retreat on her terms.
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