Your characters have achieved level 4! Below are listed suggestions and instructions for levelling up each character that will be continuing on to chapter 2: The Skinsaw Murders.
As an added reward for continuing with the campaign, I'm giving you a chance to swap out and feats that you don't like or haven't been using. Complete list of feats located HERE. I'll also be talking a little about Prestige classes - highly specialized tracks that your character can move onto in later levels. Most don't start until levels 7 or 8, but you need to start thinking about them now if you want to qualify.
Sasha
Pathfinder Balancing: The pathfinder RPG is a little more generous to its playerswith ability scores. To compensate, Sasha gains either a +2 Str or +2 Con
Ability Score Bonus: Sasha gains a +1 to any one ability score at lvl4. The obvious choice here is +1 Dex. Dex influences her AC, accuracy with whip and rapier, reflex saves and many of her skills.
Uncanny Dodge: Sasha reacts to danger before her senses would normally allow her to do so. She cannot be caught flat footed, even if the attacker is invisble.
Rogue Talent: Sasha gains a new rogue talent. The full list can be found HERE. Recommedations include: Surprise attack, Trap Spotter or Weapon Training.
Stat Increases: Sasha gains +1 to her base attack bonus, and relfex save. She gains 6 HP.
Loot: Sasha's cut of the loot from Thistletop includes a potion of cure moderate wounds ( heals 2d8+3 hp), and Nualia's medalion, depicting a seven pointed star ( +1 to all saves, can be used 1/day to cast false life, granting 1d10+1 temporary HPs), 2,950 gp
Prestige Classes and Feat Swaps: There are two prestige classes that Sasha may be interested in at higher levels. The one that fits most thematically is the Duelist. You would have to swap out Combat Expertise for Dodge, and and take 2 ranks of Perform some time between now and lvl 8. The other is the shadow dancer, which you could enter earlier (lvl 5), but I don't see it as being as good a fit for Sasha's personality. It would mean swapping out mproved initiative and cobat expertise for dodge and combat relfexes, and taking 2 ranks in perform(dance).
Yola
Pathfinder Balancing: The pathfinder RPG is a little more generous to its playerswith ability scores. To compensate, Yola gains a +1 Str
Ability Score Bonus: Yola gains a +1 to any one ability score at lvl4. Stregnth makes a lot of sense, increasing Yola's accuracy and damage in melee, but dexterity gives her access to more specialize two weapon fighting feats. Constitution is also an option, increasing her HP and length of rages
Rage Power: Yola gains another rage power. The full list can be found HERE. Recomendations include guarded stance, quick reflexes, renewed vigour, powerful blow, surprise accuracy. Since Yola has never used her knock back rage power, you may want to swap it out for one of the ones mentioned here.
Stat Increases: Yola gains +1 to base attack and Fortitude saves. She gains 9 HPs and 2 more rounds of rage.
Loot: Yola's cut of the loot from Thistletop includes a cloak of resistance+1 ( +1 to all saves), Nualia's Breastplate+1, and Bruthazmus' composite long bow (+4 Str), 2050gp
Prestige Classes and Feat Swaps: There really aren't any prestige classes that would benefit Yola. In hindsight, two-bladed sword may not have been the best choice. Yola may be better served by swapping that out for weapon focus quarterstaff or double slice. Alternately, I have invented a feat that is more flavourfull for a Shoanti:
Klar Dance: The Shoanti has leaned the martial form of fighting with paired klars.
Prerequesites: Two-weapon fighting, Weapon focus Klar
Benefit: When fighting with two klars, you may retain the shield bonus of your off hand klar. When armed with two klars but only making a primary weapon attack, you may retain the shield bonus from both klars.
Friday, October 9, 2009
Subscribe to:
Post Comments (Atom)
1 comment:
Mich:
Str +1
Rage powers: Quick Reflex & Renewed Vigor
Keep Two bladed sword
thanks
Post a Comment