4a: This room is clean and well organized. A low dresser to the southwest has a stack of papers sitting atop it, weighted down by a large chunk of obsidian, while to the northwest sits a well-made bed. The notes turn out to be written by Tsuto, and seem to be rough drafts of his plans to blackmail his father and use the Sandpoint Glassworks as a staging ground for his investigation of the catacombs that your party found under the town.
4b: This one person shows many signs of being lived in. The bed itself is rumpled and unmade, and a half eaten meal of bread and smoked salmon sits on the night stand. A few articles of dirty clothing lie at the foot of the bed.
4c: While this bedroom is clean and brightly lit by the ever burning torch lying on the nightstand, the room's spartan decor makes it unclear if it's actually lived in.
4d: This bedroom has a faint musty odour. The bed is covered with matted grey and black hair, and bloodstains mar the floor, while a morbid stack of bird's feet lie by the side of the bed. Shalelu wrinkles her nose at the odour and mutters, "Bugbear. This must have been where Bruthazmus slept when he wasn't... otherwise occupied."
5: This large chamber seems to serve a dual purpose. To the north is a fine bed with silk sheets, while to the south, a desk and chair under a hanging lantern make a comfortable looking study.
After thoroughly exploring the sleeping chambers of their adversaries, the party makes its way back to the main room and tries the third door. Again unlocked, this leads into a goblin nursery. The walls are lined with small wooden cages, and inside each is a dirty mound of straw. The room is otherwise empty. It looks like the Thistletop goblins have been too busy plotting to take over the world to concentrate on child-rearing recently.
Opening the door in the west wall leads the party down a short corridor and into an unused prison. There is a bank of empty cells along the south wall, while the rest of the room is obviously a torture chamber; a rack sits against the far wall, an iron maiden stands to the north, and a fire pit smolders below a spiky cage dangling from the ceiling. To the north east lies the jailer's quarters, a dusty nest of rags, dog hides and straw forming a bed in one corner, and attesting to the fact that the last occupant was a goblin. To the north west lies a final door, which if your sense of direction is right, almost certainly leads back into the temple where you trapped the other flying hound.
You have now explored almost every nook and cranny of this level, save for the stuck door that the party chose to bypass when they first descended the stairs from the main floor. Other than the trapped goblin wives and the flying hound lurking in the temple, there seems to be no one else alive here either.
3 comments:
OOC: Sasha would like to do a quick roguish search to see if there is anything of value. Other than that she is content to follow the others back to the locked third door or the other level should they so decide.
"There's nothing here. No snots, a few scraps of paper. Wherever he is and whatever he's doing it's not happening here. Any ideas?"
I say we make our way back to the top and see what else we can find.
Yola
Sasha nods listening to Yola. The Barbarian's words are weighted carefully put there's a certain sense of calm underneath.
"Yola, I'm a little wary. We had to fight like sea-demons to get here. Then we discover the bottom level is empty."
Sasha thumbs the hilt of her whip.
"All these empty rooms. No snots, almost no monsters. It's disconcerting ... like the calm breath before the storm."
Sasha looks up at Yola realizing just how small she feels in comparison.
"Something is about to happen. I can feel it. I'm not sure how we can prepare for it. What do you think?"
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